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Mounts are almost essential for crossing the vast expanses of Tamriel in good time. They have an additional sprint function that further decreases travel time. Several mounts are available for purchase with in-game gold or Crowns.Mounts can be horses, guar, kagouti, senche, camels, wolves, bears, elks, Dwarven spiders, or nix-oxen.In addition to their general species, some of them are even. PC Recommended System Requirements. Operating System: Windows 7 64-bit Processor: Intel® Core™ i5 2300 or AMD FX4350 Memory: 8GB System RAM Storage: 85GB free HDD space Video Card: Direct X 11.0 compliant video card with 2GB of RAM (NVIDIA® GeForce® GTX 750 or AMD Radeon™ HD 7850) or higher.

  • 2Detailed Walkthrough
Discover the identity of a mysterious thief.
Zone:Greenshade
Quest Giver:Cinnar
Location(s):Marbruk
Reward:Enforcer's Vambraces
High Leveled Gold
XP Gain:High
Cinnar, trying to be inconspicuous

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An undercover agent named Cinnar asked for my help tracking down a notorious thief called the Artisan. He gave me a list of people to question around Marbruk.
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Quick Walkthrough[edit]

  1. Speak with Cinnar.
  2. Talk to the townspeople to uncover clues.
  3. Determine the Artisan's identity and confront them.
  4. Find and return the stolen items.
  5. Return to Cinnar.

Detailed Walkthrough[edit]

A Blank Slate[edit]

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In the middle of Marbruk, sitting on a bench, is an Altmer named Cinnar who is investigating a string of thefts orchestrated by the thief known as the Artisan. The thefts are all against Altmer, and because Cinnar is an Altmer he draws suspicion. He has drawn a blank in his investigation so he gives you his notes and asks you to discover the thief's identity. Reading his notes reveals that the Artisan steals only from Altmer, steals only personal items, and leaves notes for the victims (though the victims have refused to reveal the contents of the letters).

The notes also reveal that there are only five of the town's citizens left to question: Mendreval, Rilding, Kuralit, Talqua, and Zuzik.

Painting A Picture Of The Situation[edit]

The five townspeople can be found near the merchant's plaza; Rilding is found near the woodworkers run by Sarirna, Zuzik runs his own shop south of the woodworkers, and Mendreval works at Ilmure's Imported Steel west of the woodworkers. Kuralit sits outside and west of the bank, while Talqua owns and is found inside the bank (The Foundation of Trust).

Mendreval suspects it is a Bosmer, based on the personal nature of the items being stolen; Bosmer culture reveres thieving as an art, in which the more personal an item to the victim is, the better the theft is considered. She also hopes the thief doesn't get caught because it might strain relations in the Dominion due to the racial nature of the crimes.

Rilding points out that the thief only steals from Altmer who do not use the bank. He suspects Talqua paid a thief to steal the items so the Altmer would start using the bank to store their items, for a fee. He also mentions Talqua's Bosmer apprentice, pointing out that he would be a good fall-guy.

Www cricut design. Kuralit refuses to divulge information on an empty stomach. You can intimidate him or give him some gold to make him talk. Once persuaded to talk, he says he saw a Bosmer sneaking into the bank at night.

Talqua indirectly reveals out that business has grown since the thefts began. When asked if the bank has been targeted he says that only someone with a key could enter, and that only he and his apprentice have copies of the keys.

Zuzik reveals that he has one of the thief's letters. You will need to persuade him or buy it to get any further details. Once he hands it over you find it is written on vellum, a medium usually used by the Bosmer as the Green Pact forbids the use of paper. The letter requests that the recipient meet the thief at the bank in a fortnight to pay a ransom. It also says their item would be forfeit if they revealed the letter to anyone, which explains the victims' reluctance to talk to Cinnar.

After reviewing the clues you must find and confront the thief. The thief is a Bosmer who has access to the bank. As Talqua is an Altmer he is ruled out, so the apprentice Nidras would appear to be the guilty party. He can be found upstairs in the bank.

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Quick Walkthrough[edit]

  1. Speak with Cinnar.
  2. Talk to the townspeople to uncover clues.
  3. Determine the Artisan's identity and confront them.
  4. Find and return the stolen items.
  5. Return to Cinnar.

Detailed Walkthrough[edit]

A Blank Slate[edit]

Forums Elder Scrolls Online Companion

In the middle of Marbruk, sitting on a bench, is an Altmer named Cinnar who is investigating a string of thefts orchestrated by the thief known as the Artisan. The thefts are all against Altmer, and because Cinnar is an Altmer he draws suspicion. He has drawn a blank in his investigation so he gives you his notes and asks you to discover the thief's identity. Reading his notes reveals that the Artisan steals only from Altmer, steals only personal items, and leaves notes for the victims (though the victims have refused to reveal the contents of the letters).

The notes also reveal that there are only five of the town's citizens left to question: Mendreval, Rilding, Kuralit, Talqua, and Zuzik.

Painting A Picture Of The Situation[edit]

The five townspeople can be found near the merchant's plaza; Rilding is found near the woodworkers run by Sarirna, Zuzik runs his own shop south of the woodworkers, and Mendreval works at Ilmure's Imported Steel west of the woodworkers. Kuralit sits outside and west of the bank, while Talqua owns and is found inside the bank (The Foundation of Trust).

Mendreval suspects it is a Bosmer, based on the personal nature of the items being stolen; Bosmer culture reveres thieving as an art, in which the more personal an item to the victim is, the better the theft is considered. She also hopes the thief doesn't get caught because it might strain relations in the Dominion due to the racial nature of the crimes.

Rilding points out that the thief only steals from Altmer who do not use the bank. He suspects Talqua paid a thief to steal the items so the Altmer would start using the bank to store their items, for a fee. He also mentions Talqua's Bosmer apprentice, pointing out that he would be a good fall-guy.

Www cricut design. Kuralit refuses to divulge information on an empty stomach. You can intimidate him or give him some gold to make him talk. Once persuaded to talk, he says he saw a Bosmer sneaking into the bank at night.

Talqua indirectly reveals out that business has grown since the thefts began. When asked if the bank has been targeted he says that only someone with a key could enter, and that only he and his apprentice have copies of the keys.

Zuzik reveals that he has one of the thief's letters. You will need to persuade him or buy it to get any further details. Once he hands it over you find it is written on vellum, a medium usually used by the Bosmer as the Green Pact forbids the use of paper. The letter requests that the recipient meet the thief at the bank in a fortnight to pay a ransom. It also says their item would be forfeit if they revealed the letter to anyone, which explains the victims' reluctance to talk to Cinnar.

After reviewing the clues you must find and confront the thief. The thief is a Bosmer who has access to the bank. As Talqua is an Altmer he is ruled out, so the apprentice Nidras would appear to be the guilty party. He can be found upstairs in the bank.

Cleaning Up A Messy Situation[edit]

Nidras is siting in the Foundation of Trust's personal area. He confesses as soon as he is confronted as he knows you are working for Cinnar. He reveals his reasons for the thefts, which was that he wanted the Altmer to leave Marbruk and would extort them to leave in return for their items. As the Altmer do not recognize the Bosmer 'Right of Theft' he had to come up with a plan to escape punishment and still have the Altmer leave. The first part of his plan was to frame you. He has tipped off the guards that the Artisan was in the bank. With no proof of reason to be in the bank's personal area it's time to leave and return to Cinnar.

After telling Cinnar the Artisan's identity he reveals that Nidras has put the stolen items in the wrong houses and sent letters framing the owners for each crime. The victim's fell for the framing and Nidras' scheme almost came to fruition, but Cinnar managed to prevent any violence. You need to recover the items before it's too late.

Investigating houses from the closest you will find the items in this order:

  • Earrastel's Heraldic Cane is hidden in Calastil's House, in a flower pot just beside the entrance.
  • Laurosse's Censer is hidden in Cassirion's House, in a cupboard behind the pillar on the right.
  • Quertasse's Drinking Horn is hidden in Earrastell's House, underneath the bed.
  • Calastil's Pelt is hidden in Laurosse's House, behind the large painting on the right-hand wall.

After recovering all four items Hendare confronts you and accuses you of being the Artisan. He refuses to accept your explanation but agrees to escort you to Cinnar. Once you reach Cinnar he hands you over with a salute and leaves. Cinnar is furious with Hendare blowing his cover and asks you for good news. Fortunately for Hendare you do; hand over the stolen items to a relieved Cinnar and he rewards you with gold and the Enforcer's Vambraces.

Quest Stages[edit]

The Artisan
Finishes QuestJournal Entry
Objective: Read Cinnar's Notes
Objective: Talk to Zuzik
Objective: Talk to Mendreval
Objective: Talk to Rilding
Objective: Talk to Cinnar
Objective: Find Quertasse's Item
Objective: Find Calastil's Item
Objective: Return to Cinnar
Notes
Retrieved from 'https://en.uesp.net/w/index.php?title=Online:The_Artisan&oldid=1871833'

Stros M'Kai zone map. Island that lies off the southern coast of Daggerfall Covenant Alliance territory. One of the first landfalls settled by the Redguards when they sailed east from their lost homeland of Yokuda, the island of Stros M'Kai is now a haven for freebooters, sea-rovers, and other nautical entrepreneurs who roam the Abecean Sea. The Pirates of the Abecean Sea are the most notorious buccaneers in all of Tamriel. A loose confederation of crews with elected captains, most consider Stros M'Kai their home port, though they're liable to be found anywhere from Senchal to the Iliac Bay. Elder Scrolls Online: Tamriel Unlimited. Locales, Wayshrines, Skyshards, Solo, Public and Group Dungeons, Cities, World Bosses, Taverns, Dark Anchors, Quest Hubs, Lore Books, Merchants, Crafters. The Elder Scrolls Online - ESO Maps, Guides & Walkthroughs. Stros M'Kai is 2-5 level zone.

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The Elder Scrolls Online Map Legend

Wayshrines - if visited allow you to teleport to this location. Fast Travel between wayshrines is free, although fast traveling to a wayshrine from anywhere will cost gold.

Locales - Area of Interest, visit every locale on map for achievement.

Group Locales - Group Area of Interest, areas designed to explore in a group with other players.

Skyshards (ground level) - Skyshard on the ground level or above. Every three skyshards a player collects will yield one skill point.

Skyshards (inside dungeon) - Skyshard in dungeon. Every three skyshards a player collects will yield one skill point.

World Bosses - powerful elite encounter(s), to defeat him you will need the help of other players.

Delve - caves, delves, dungeons, instance or dungeon intended for solo or cooperative play.

Group Dungeon - group dungeons, raid dungeons, group instances intended for groups of players.

Dark Anchors - spawn points of Molag Bal forces, every few minutes you will find a group activity here.

Mundus Stones - visiting will grant you a permanent blessing, but only one blessing at a time.

Guild Trader - Shops contain Guild Traders offering wares from various players guilds.

Crafting Site - Special crafting stations where you can create specific item sets.

Lore Books - collect Lore for skills upgrade and for Mage Guild experience.

Ancestral Tomb - for The Ancestral Tombs Quest visit them all to reveal location of lost Library of Andule (Morrowind).

Strider Caravaner Tower - Use them for quick travel for free in Vvardenfell (Morrowind).

Inn - Player Housing

Apartment - Player Housing

Small House - Player Housing

Medium House - Player Housing

Large House - Player Housing

Manor - Player Housing, biggest

Quest Hubs

Stros M'Kai Locales Achievement

5 Points - Discover all of the striking locales on Stros M'Kai

The Elder Scrolls Online Wiki

  • Rash Merchant's Plummet
  • Dogeater Goblin Camp
  • Pillar of the Singing Sun

Stros M'Kai Quests

Known Quests for Stros M'Kai:

  • Buried Secrets (2 lvl)
  • Dead Man's Wrist (2 lvl)
  • Goblin Marq (2 lvl)
  • Innocent Scoundrel (2 lvl)
  • Izad's Treasure (2 lvl)
  • Last Night (2 lvl)
  • Like Moths to a Candle (2 lvl)
  • Moment of Truth (2 lvl)
  • Sphere Assembly (2 lvl)
  • Tarnish the Crown (2 lvl)
  • The Broken Spearhead (2 lvl)
  • The Spearhead's Captain (2 lvl)
  • The Spearhead's Crew (2 lvl)
  • Washed Ashore (2 lvl)
  • Tip of the Spearhead (3 lvl)

Stros M'Kai Skyshards Achievement

5 Points - Find all 3 Skyshards in Stros M'Kai. Each skyshard can be obtained single time for each player. Every 3 skyshards collected will give you 1 skill point.

  • Across the water from the western wall.
  • The mouth of The Grave stands open.
  • Crashed through a Saintsport roof.

Stros M'Kai Angler Fishing Achievement

5 Points - Catch a rare Eltheric Grouper in Stros M'Kai. To fish first find a fishing hole in the world and target it. You must have bait before you can fish.


Stros M'Kai Treasure Maps

There are 2 normal Stros M'Kai Treasure Maps, and 1 Imperial Edition Stros M'Kai Treasure Map. You have to read map before you will be able to dig treasure. Maps are blur drop from mobs.

Free Scroll Saw Patterns To Print

Stros M'Kai Quest Hubs

The Grave, Bthzark, Port Hunding, Saintsport. Each Quest Hub has its own line of quests related to a common story.

Stros M'Kai Wayshrines

Port Hunding, Saintsport, Sandy Grotto. If you die, you will be revived at the nearest Wayshrine.You can quickly travel from one Wayshrine to another by interacting with one.

Stros M'Kai World Bosses

There are no world bosses in Stros M'Kai. World Bosses powerful elite encounters ranges from solo bosses to multiple enemies.

Stros M'Kai Public Dungeons

There are no Public Dungeons in Stros M'Kai. Dungeons that are open to the public, you may encounter other players and groups of players while adventuring there.

Stros M'Kai Group Dungeons

There are no Group Dungeons in Stros M'Kai. Group Dungeons will give you a private version of dungeon, just for you and your group.

Elder Scrolls Online Official Site

Stros M'Kai Dark Anchors

There are no Dark Anchors in Stros M'Kai. Dark Anchors are rifts that Molag Bal has created to join Tamriel with his Daedric Plane, spawn points of his forces.

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